UX and product terms.
Made simple.

Plain-English definitions for UX, product, user research, accessibility, service design, CRO, AI, and digital strategy terms used in day-to-day digital work.

Showing 379 of 379 terms

Product

MVP

An MVP (Minimum Viable Product) is the simplest version of a product that delivers real value to users while allowing teams to test assumptions and learn quickly. It focuses on solving a core problem with minimal effort, helping teams validate what works before scaling development.

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Product

Product-Market Fit

Product-market fit is the point where a product consistently meets the needs of a defined audience, resulting in strong adoption, retention, and organic growth. It shows that the product is solving a real problem in a way users genuinely value.

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Product

Value Proposition

A value proposition clearly explains why a product is valuable and why users should choose it over alternatives. It defines the core benefit and differentiator in a way users can quickly understand and act on.

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Product

Product Strategy

Product strategy defines how a product will achieve business goals by solving user problems in a focused and sustainable way. It sets direction, priorities, and trade-offs to guide decision-making.

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Product

Product Vision

Product vision is a long-term statement that defines what a product aims to achieve and the impact it will have on users and the business. It provides direction and purpose beyond short-term delivery.

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Product

Product Lifecycle

Product lifecycle describes the stages a product goes through from initial idea to growth, maturity, and eventual decline or evolution. It helps teams understand where a product is and what actions are needed next.

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Product

Product Adoption

Product adoption refers to how users start using and integrating a product into their behaviour or workflows. It measures how successfully a product moves from awareness to regular use.

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Product

Retention

Retention measures how well a product keeps users over time by continuing to deliver value. It is a key indicator of product success and long-term viability.

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Product

Churn

Churn is the rate at which users stop using a product over a given period. It highlights where value is not being sustained and where users are dropping off.

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Product

Feature

A feature is a specific piece of functionality within a product that delivers value to users. It represents something users can do or experience as part of the overall product.

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Product

Feature Creep

Feature creep is the uncontrolled addition of new features to a product, often beyond its original scope or purpose. It can lead to increased complexity, delays, and reduced usability.

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Product

Product Differentiation

Product differentiation is what makes a product distinct from competitors in a way that matters to users. It defines why users should choose one product over another.

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Product

Competitive Advantage

Competitive advantage is a sustained edge that allows a product or business to outperform competitors. It can come from unique capabilities, brand, technology, or market positioning.

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Product

Time to Market

Time to market is the amount of time it takes to move from an idea to a live product or feature. It reflects how quickly a team can deliver value to users.

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Product

Scaling

Scaling is the process of growing a product or system to handle increased demand without compromising performance or experience. It applies to technology, users, and operations.

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Product

Pivot

A pivot is a strategic change in direction based on learning, feedback, or market signals. It involves adjusting the product, audience, or approach to improve outcomes.

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Product

Proof of Concept (PoC)

A proof of concept (PoC) is a small-scale experiment used to demonstrate that an idea, technology, or approach is feasible. It focuses on validating whether something can work, rather than whether it should be built.

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Product

Alpha

Alpha is an early, internal version of a product used to test core functionality before it is exposed to real users. It is typically incomplete, unstable, and focused on validating whether the product basically works.

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Product

Beta

A beta is a near-finished version of a product released to real users to test performance, usability, and identify issues before full launch. It helps validate how the product performs in real-world conditions.

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Product

Gold master

Gold Master is the final version of a product that is considered complete and ready for release. It represents the approved build that will be distributed to users without further changes.

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Product

Release candidate

A release candidate is a version of a product that is potentially ready for release, pending final testing and validation. It should be feature-complete and stable, with only critical issues remaining.

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Product

Release

A release is the point at which a product or feature is made available to users. It marks the transition from development to real-world use and often involves deployment, communication, and monitoring.

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Strategy

Roadmap

A roadmap is a strategic plan that outlines the direction, priorities, and timeline for a product or initiative. It communicates what will be delivered and why, rather than just listing features.

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Strategy

Backlog

The backlog is a prioritised list of work that needs to be delivered, including features, fixes, and improvements.

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User Experience

User Story

A user story describes a piece of work from the user’s perspective, focusing on value rather than features.

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Strategy

Epic

An epic is a large body of work that can be broken down into smaller, manageable pieces.

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Product

Product Discovery

The process of understanding problems before building solutions.

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Product

Product Delivery

The process of building and releasing solutions.

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Product

Product Validation

Testing whether a product or feature meets real needs.

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Product

Market Fit

Market fit refers to how well a product aligns with the needs, expectations, and demand of a specific market. It indicates whether there is a real opportunity for the product to succeed commercially.

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Product

Early Adopters

Early adopters are the first group of users willing to try a new product, often before it is fully mature. They are typically more tolerant of issues and provide valuable feedback that shapes the product.

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Product

Product Iteration

Product iteration is the process of continuously improving a product through small, incremental changes based on feedback, data, and learning. It allows teams to evolve products over time rather than relying on large, infrequent updates.

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Product

Product Velocity

Product velocity refers to the speed at which a team can design, build, and release product improvements. It reflects how efficiently a team can turn ideas into working solutions.

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User Experience

User Experience (UX)

User Experience (UX) refers to the overall experience a person has when interacting with a product, including usability, accessibility, and how it feels to use. It focuses on making products useful, usable, and enjoyable.

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User Experience

User Interface (UI)

User Interface (UI) refers to the visual and interactive elements of a product, such as buttons, layouts, and typography. It focuses on how a product looks and how users interact with it.

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User Experience

Interface

An interface is the point of interaction between a user and a system, where inputs are made and outputs are received. It can be visual, physical, or conversational.

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User Experience

Usability

Usability is how easy and efficient it is for users to complete tasks within a product. It focuses on clarity, simplicity, and reducing effort so users can achieve their goals without confusion or friction.

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User Experience

Accessibility

Accessibility is the practice of designing products so they can be used by people with a wide range of abilities, including those with disabilities. It ensures that content and functionality are available to as many users as possible.

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User Experience

Inclusive Design

Inclusive design is an approach that considers the full range of human diversity when creating products, ensuring they work for as many people as possible. It goes beyond accessibility by designing for different contexts, abilities, and experiences from the start.

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User Experience

Friction

Friction refers to anything that slows users down or makes it harder for them to complete a task. It can be caused by poor design, unnecessary steps, unclear messaging, or technical issues.

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User Experience

Cognitive Load

Cognitive load is the amount of mental effort required for a user to understand and interact with a product. High cognitive load makes tasks harder, slower, and more error-prone.

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User Experience

Mental Model

A mental model is the way users understand how a system works based on their past experiences and expectations. It shapes how they predict interactions and outcomes.

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User Experience

Affordance

Affordance refers to how the design of an element suggests its possible actions. It helps users understand what they can do without needing instructions.

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User Experience

Information Scent

Information scent refers to the cues users rely on to decide whether a piece of content or a link will lead them to what they’re looking for. It is created through labels, headings, and context that signal relevance.

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User Experience

Discoverability

Discoverability is how easily users can find features, content, or functionality within a product, even when they are not actively searching for them. It focuses on making options visible and understandable.

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User Experience

Feedback

Feedback is the system response that informs users about the result of their actions. It helps users understand what has happened and what to do next.

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User Experience

Consistency

Consistency is the use of uniform patterns, behaviours, and visual elements across a product to create familiarity and predictability. It helps users learn once and apply that knowledge throughout the experience.

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User Experience

Interaction

Interaction refers to any action a user takes within a product and how the system responds. It includes clicks, taps, gestures, and inputs that drive the user experience.

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User Experience

Interaction Design

Interaction design is the practice of designing how users interact with a product, focusing on behaviour, flow, and responsiveness. It ensures interactions are intuitive, efficient, and meaningful.

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User Experience

Visual Hierarchy

Visual hierarchy is the arrangement of elements in a way that guides users’ attention to the most important information first. It uses size, contrast, spacing, and layout to prioritise content.

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User Experience

Layout

Layout is the arrangement of elements on a page or screen, determining how content is organised and presented. It influences readability, usability, and overall experience.

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User Experience

Pattern

A reusable solution to a common design problem.

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User Experience

Design Pattern

A standardised approach to solving recurring design challenges.

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User Experience

Microinteraction

A small interaction that provides feedback or enhances usability.

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User Experience

Responsiveness

How well a design adapts to different screen sizes.

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User Experience

Mobile First

Designing for mobile devices before scaling up to larger screens.

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User Experience

Adaptive Design

Designing layouts that adjust to specific device types.

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User Experience

User Journey

The full path a user takes to complete a task, including every step, decision, and interaction along the way.

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User Experience

User Flow

The steps users take within a system to complete a task.

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User Experience

Touchpoint

Any interaction a user has with a service or brand.

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User Experience

Pain Point

A specific problem or frustration users experience when trying to complete a task.

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User Experience

Delight

Moments that exceed user expectations.

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User Experience

Ease of Use

How simple and intuitive something feels to use.

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Information Architecture

Information Architecture (IA)

The structure and organisation of content so users can find what they need.

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Information Architecture

Navigation

How users move around a website or product.

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Information Architecture

Navigation Structure

Navigation structure is the overall organisation and hierarchy of navigation within a product, defining how content and features are grouped and accessed. It shapes how users move through the system and understand its layout.

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Information Architecture

Taxonomy

Taxonomy is the system used to classify and organise content into structured categories. It defines how content is grouped, named, and related within a product or system.

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Information Architecture

Categorisation

Categorisation is the process of grouping content or items based on shared characteristics or meaning. It helps users understand relationships and find relevant information more easily.

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Information Architecture

Tagging

Tagging is the process of assigning keywords or labels to content to make it easier to organise, filter, and retrieve. Tags are often flexible and non-hierarchical compared to categories.

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Information Architecture

Labelling

Labelling is the practice of naming content, categories, and interface elements in a way that is clear and meaningful to users. It directly affects how users understand and navigate a product.

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Information Architecture

Findability

Findability is how easily users can locate the information or content they are looking for within a product or system. It depends on clear structure, intuitive navigation, and effective search, ensuring users can get to what they need without friction.

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Information Architecture

Wayfinding

Wayfinding is how users understand where they are, where they can go, and how to get there within a product or system. It relies on clear navigation cues, structure, and feedback to help users move confidently through an experience.

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Information Architecture

Content Structure

Content structure is how information is organised and arranged within a product or system. It defines how content is grouped, ordered, and connected to make it easier for users to understand and navigate.

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Information Architecture

Content Hierarchy

Content hierarchy is the prioritisation and ordering of information to guide users through content in a clear and meaningful way. It determines what users see first, what stands out, and how information is consumed.

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Information Architecture

Content Model

A content model defines the types of content within a system and how they relate to each other. It provides a structured framework for creating, managing, and scaling content consistently across products and platforms.

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Information Architecture

Metadata

Metadata is data that describes and provides information about other content, such as titles, descriptions, tags, and attributes. It supports organisation, search, and content management.

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Information Architecture

Indexing

Indexing is the process of organising and storing content in a way that makes it searchable and retrievable. It enables systems to quickly locate relevant information based on queries.

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Information Architecture

Search

Search is the functionality that allows users to find content or information by entering queries. It relies on indexing, metadata, and relevance algorithms to return useful results.

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Information Architecture

Search Relevance

Search relevance is how well search results align with a user’s intent, not just the exact words they entered. It determines whether results are actually useful or just technically matched.

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Information Architecture

Filtering

Filtering is the process of narrowing down a set of results by applying specific criteria such as attributes, categories, or ranges.

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Information Architecture

Faceted Navigation

Faceted navigation is a system that allows users to filter content across multiple attributes simultaneously, combining different criteria to refine results.

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Information Architecture

Content Governance

Content governance defines the rules, roles, and processes that control how content is created, managed, and maintained over time.

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Information Architecture

Content Ownership

Content ownership assigns responsibility for specific content to individuals or teams, ensuring accountability for its accuracy and maintenance.

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Information Architecture

Content Debt

Content debt is the accumulation of outdated, duplicated, or poorly structured content that creates ongoing maintenance and usability issues.

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Information Architecture

Content Mapping

Content mapping aligns content to user journeys, needs, and touchpoints to ensure the right information is delivered at the right time.

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Information Architecture

Content Inventory

Content inventory is a complete catalogue of all content within a system, including pages, assets, and associated metadata.

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Information Architecture

Content Audit

A content audit is the process of reviewing and evaluating all existing content to understand its quality, performance, relevance, and accuracy.

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Information Architecture

Content Gap

A content gap is a missing piece of content that users need but cannot currently find within a system or experience.

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Information Architecture

Content Strategy

Content strategy defines how content is planned, created, managed, and maintained to meet both user needs and business goals.

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Information Architecture

Content Design

Content design is the practice of creating and structuring content based on user needs, ensuring it is clear, useful, and usable within a specific context.

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Information Architecture

Content Flow

Content flow describes how content is sequenced and presented across a journey to guide users through information and actions.

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Information Architecture

Content Grouping

Content grouping is the practice of organising related content together to improve clarity, usability, and findability.

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Information Architecture

Content Relationships

Content relationships define how different pieces of content are connected, linked, and related within a system to provide context and improve navigation.

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Conversion Optimisation

Conversion Rate

Conversion rate is the percentage of users who complete a desired action compared to the total number of users.

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Conversion Optimisation

Conversion

A conversion is any action a user takes that aligns with a defined goal, such as making a purchase, signing up, or completing a task.

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Conversion Optimisation

Funnel

A funnel represents the stages users go through from initial interaction to completing a goal, showing how many progress or drop off at each step.

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Conversion Optimisation

Conversion Funnel

A conversion funnel is a specific type of funnel focused on the steps users take to complete a conversion, highlighting progression and drop-off points.

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Conversion Optimisation

Drop-off

Drop-off refers to users leaving a journey before completing a desired action or reaching the next step.

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Conversion Optimisation

Drop-off Rate

Drop-off rate is the percentage of users who leave a process at a specific stage without progressing further.

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Conversion Optimisation

Click-through Rate (CTR)

Click-through rate (CTR) is the percentage of users who click on a link, button, or element compared to the number of users who see it.

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Conversion Optimisation

Bounce Rate

Bounce rate is the percentage of users who leave a website or page without taking any further action or interacting beyond their initial visit.

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Conversion Optimisation

Engagement

Engagement refers to how users interact with a product, content, or experience, including actions like clicks, time spent, and interactions.

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Conversion Optimisation

Acquisition

Acquisition is the process of attracting new users or customers to a product, service, or platform.

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Conversion Optimisation

Retention Rate

Retention rate is the percentage of users who continue to use a product or return over a given period of time.

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Conversion Optimisation

Lifetime Value (LTV)

Lifetime Value (LTV) is the total revenue a customer is expected to generate over the entire duration of their relationship with a product or business.

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Conversion Optimisation

Customer Acquisition Cost (CAC)

Customer Acquisition Cost (CAC) is the total cost of acquiring a new customer, including marketing, sales, and related expenses.

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Conversion Optimisation

Average Order Value (AOV)

Average Order Value (AOV) is the average amount spent each time a customer places an order.

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Conversion Optimisation

Lead

A lead is a potential customer who has shown interest in a product or service, typically by providing contact information or engaging with content.

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Conversion Optimisation

Lead Generation

Lead generation is the process of attracting and capturing potential customers’ interest and information.

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Conversion Optimisation

Attribution

Attribution is the process of identifying which channels, interactions, or touchpoints contributed to a conversion.

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Conversion Optimisation

Channel

A channel is a source or pathway through which users arrive at a product, such as search, social media, paid ads, or direct traffic.

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Conversion Optimisation

Traffic

Traffic refers to the number of users visiting a website, app, or digital product over a given period.

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Conversion Optimisation

Session

A session is a single period of user interaction with a product, from entry to exit within a defined timeframe.

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Conversion Optimisation

Impression

An impression is recorded each time content, an ad, or a link is displayed to a user, regardless of whether they interact with it.

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Conversion Optimisation

Conversion Intent

Conversion intent describes a user’s likelihood or readiness to complete a desired action, such as making a purchase or signing up.

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Conversion Optimisation

User Intent

User intent is the underlying goal or reason behind a user’s action, search, or interaction.

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Conversion Optimisation

Purchase Intent

Purchase intent is a specific type of user intent that indicates a user is considering or ready to make a purchase.

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Conversion Optimisation

User Behaviour

User behaviour refers to how users interact with a product, including actions, patterns, and decision-making processes.

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Conversion Optimisation

Scroll Depth

Scroll depth measures how far users scroll down a page, indicating how much content they view.

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Conversion Optimisation

Interaction Rate

Interaction rate is the percentage of users who interact with elements such as buttons, links, or features compared to those who view them.

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Conversion Optimisation

Exit Rate

Exit rate is the percentage of users who leave a website or journey from a specific page, regardless of how they arrived there.

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Conversion Optimisation

Engagement Rate

Engagement rate is the percentage of users who interact with content or features compared to the total number of users who see them.

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Conversion Optimisation

Conversion Path

A conversion path is the sequence of interactions and steps a user takes before completing a conversion.

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Strategy

Digital Strategy

Digital strategy is a plan that defines how digital products, services, and channels are used to achieve business and user goals.

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Strategy

Strategy

Strategy is a high-level plan that defines long-term goals and the approach to achieving them.

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Strategy

Digital Transformation

Digital transformation is the process of using digital technology to fundamentally change how an organisation operates and delivers value.

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Strategy

Transformation

Transformation is a fundamental change in how a system, organisation, or experience operates, often involving structure, processes, and behaviour.

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Strategy

Operating Model

An operating model defines how an organisation delivers its products or services, including processes, roles, systems, and workflows.

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Strategy

Business Model

A business model describes how an organisation creates, delivers, and captures value.

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Strategy

Revenue Model

A revenue model defines the specific ways a business generates income from its products or services.

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Strategy

Value Chain

A value chain is the full set of activities and processes involved in creating, delivering, and supporting a product or service.

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Strategy

Market Positioning

Market positioning defines how a product or brand is perceived in relation to competitors in the minds of customers.

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Strategy

Competitive Landscape

The competitive landscape is the overall view of competitors within a market, including their strengths, weaknesses, and positioning.

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Strategy

Stakeholder

A stakeholder is any individual or group with an interest in a product, project, or outcome, including internal teams and external parties.

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Strategy

Stakeholder Alignment

Stakeholder alignment is the process of ensuring all stakeholders share a common understanding of goals, priorities, and direction.

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Strategy

Business Objectives

Business objectives are specific, measurable goals that an organisation aims to achieve over a defined period.

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Strategy

KPI (Key Performance Indicator)

A KPI is a measurable value used to track progress towards a specific business objective.

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Strategy

OKR (Objectives and Key Results)

OKRs are a goal-setting framework that defines clear objectives and measurable key results to track progress.

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Strategy

ROI (Return on Investment)

ROI measures the return generated from an investment compared to its cost.

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Strategy

Governance

Governance defines the rules, processes, and structures that guide decision-making and ensure accountability within an organisation or system.

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Strategy

Decision Making

Decision making is the process of selecting the best course of action from available options based on information, goals, and constraints.

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Strategy

Prioritisation

Prioritisation is the process of ranking tasks, features, or initiatives based on their importance, impact, and effort.

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Strategy

Capability

Capability refers to an organisation’s ability to perform a specific function or deliver a particular outcome.

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Strategy

Capability Gap

A capability gap is the difference between the capabilities an organisation currently has and those it needs to achieve its goals.

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Artificial Intelligence

Artificial Intelligence (AI)

Artificial Intelligence is the use of machines and systems to perform tasks that typically require human intelligence, such as learning, reasoning, and problem-solving.

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Artificial Intelligence

Machine Learning (ML)

Machine Learning is a subset of AI that enables systems to learn from data and improve performance without being explicitly programmed.

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Artificial Intelligence

Model

A model is a system or representation used to process data and generate outputs, often trained to perform specific tasks.

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Artificial Intelligence

Algorithm

An algorithm is a set of rules or instructions used to solve a problem or perform a task.

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Artificial Intelligence

Large Language Model (LLM)

A Large Language Model is an AI model trained on vast amounts of text data to understand and generate human-like language.

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Artificial Intelligence

Generative AI

Generative AI refers to systems that create new content such as text, images, or code based on learned patterns from data.

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Artificial Intelligence

Prompt

A prompt is the input or instruction given to an AI system to guide its output or response.

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Artificial Intelligence

Prompt Engineering

Prompt engineering is the practice of designing and refining prompts to produce better, more reliable outputs from AI systems.

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Artificial Intelligence

Automation

Automation is the use of technology to perform tasks with minimal human intervention.

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Systems

Workflow

A workflow is a defined sequence of tasks or steps required to complete a process.

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Artificial Intelligence

Data

Data is raw information collected and stored for analysis, processing, or decision-making.

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Artificial Intelligence

Data Pipeline

A data pipeline is a system that moves, processes, and transforms data from one source to another.

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Artificial Intelligence

Data Source

A data source is the origin from which data is collected or accessed.

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Artificial Intelligence

Training Data

Training data is the dataset used to teach a machine learning model how to perform a task.

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Artificial Intelligence

Dataset

A dataset is a structured collection of data used for analysis, training models, or processing.

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Artificial Intelligence

Data Quality

Data quality refers to the accuracy, completeness, consistency, and reliability of data.

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Artificial Intelligence

Model Accuracy

Model accuracy measures how often a model produces correct or expected outputs compared to known outcomes.

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Artificial Intelligence

Model Drift

Model drift occurs when a model’s performance declines over time due to changes in data or real-world conditions.

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Artificial Intelligence

Bias (AI)

Bias in AI refers to systematic errors or unfair outcomes caused by skewed data, assumptions, or model design.

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Artificial Intelligence

Hallucination (AI)

Hallucination in AI refers to when a model generates incorrect or fabricated information that appears plausible.

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Artificial Intelligence

Fine-tuning

Fine-tuning is the process of further training a pre-trained model on specific data to improve performance for a particular task.

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Artificial Intelligence

Retrieval-Augmented Generation (RAG)

Retrieval-Augmented Generation combines a language model with external data retrieval to improve accuracy and relevance of outputs.

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Artificial Intelligence

Embeddings

Embeddings are numerical representations of data, such as text or images, that capture meaning and relationships.

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Artificial Intelligence

Vector Database

A vector database stores and retrieves data based on vector representations, enabling similarity search and retrieval.

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Artificial Intelligence

Human-in-the-Loop

Human-in-the-Loop is a process where human input is used to review, validate, or guide automated systems.

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Artificial Intelligence

Inference

Inference is the process of using a trained model to generate outputs or make predictions based on new input data.

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Artificial Intelligence

Model Output

Model output is the result or response generated by a model after processing input data.

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Artificial Intelligence

AI Output

AI output refers to any result generated by an AI system, including text, images, predictions, or decisions.

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Artificial Intelligence

AI Reliability

AI reliability refers to the consistency and dependability of AI outputs over time and across different scenarios.

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Artificial Intelligence

AI Trust

AI trust refers to the level of confidence users have in an AI system’s outputs, behaviour, and decision-making.

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Artificial Intelligence

AI Governance

AI governance is the framework of policies, processes, and controls used to manage and oversee AI systems responsibly.

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Artificial Intelligence

AI Ethics

AI ethics involves the principles and guidelines that ensure AI systems are developed and used in a fair, transparent, and responsible way.

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Systems

Platform

A platform is a system or environment that enables users, services, or applications to interact, build, or operate.

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Systems

System

A system is a collection of interconnected components that work together to achieve a specific function or outcome.

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Systems

Architecture

Architecture refers to the structure and organisation of a system, including how components interact and are designed.

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Systems

Integration

Integration is the process of connecting different systems, tools, or services to work together.

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Systems

API (Application Programming Interface)

An API is a set of rules and protocols that allows different systems or applications to communicate and exchange data.

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Systems

Backend

The backend is the part of a system that handles data processing, logic, and server-side operations.

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Systems

Frontend

The frontend is the part of a system that users interact with directly, including interfaces and visual elements.

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Product

Product Risk

Product risk refers to the potential for a product to fail, underperform, or create negative outcomes for users or the business.

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Product

Product Opportunity

A product opportunity is a potential area where a product can deliver value, solve a problem, or meet a user need.

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Product

Product Scope

Product scope defines what is included and excluded in a product, project, or release.

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Product

Product Positioning

Product positioning defines how a product is presented and perceived in the market relative to competitors.

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Product

Product Narrative

A product narrative is the story that explains what a product is, why it exists, and how it delivers value.

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Product

Product Alignment

Product alignment ensures that teams, stakeholders, and efforts are working towards the same goals and direction.

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Product

Product Ownership

Product ownership refers to the responsibility for defining, managing, and delivering a product’s vision and outcomes.

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User Experience

Error State

An error state is a UI condition that occurs when something goes wrong, preventing a task from being completed.

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User Experience

Empty State

An empty state is a UI condition where no data or content is available to display.

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User Experience

Loading State

A loading state is a UI condition shown while content or data is being fetched or processed.

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User Experience

Visual Feedback

Visual feedback is the visual response a system provides to user actions, such as highlighting, animations, or changes in state.

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User Experience

System Feedback

System feedback is any response from a system that informs users about the result of their actions or the current state.

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User Experience

Learnability

Learnability is how easy it is for users to understand and start using a system or interface.

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User Experience

Efficiency

Efficiency measures how quickly and easily users can complete tasks once they are familiar with a system.

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User Experience

Predictability

Predictability refers to how well users can anticipate what will happen when they interact with a system.

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Information Architecture

Content Clustering

Content clustering is the grouping of related content around a central topic to improve organisation and discoverability.

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Information Architecture

Knowledge Structure

Knowledge structure refers to how information is organised, connected, and represented within a system.

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Information Architecture

Information Flow

Information flow describes how information moves through a system, from input to output.

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Information Architecture

Navigation Depth

Navigation depth refers to how many levels a user must go through to reach content within a structure.

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Information Architecture

Navigation Breadth

Navigation breadth refers to how many options are available at each level of a navigation structure.

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Information Architecture

Menu Structure

Menu structure defines how navigation options are organised and presented within a menu.

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User Experience

Behaviour

Behaviour refers to how users interact with a system, including actions, patterns, and responses.

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User Experience

Decision Point

A decision point is a moment in a user journey where a user must choose between actions that affect what happens next.

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Conversion Optimisation

User Motivation

User motivation is the underlying reason or drive that causes a user to take action.

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Conversion Optimisation

Trust Signal

A trust signal is any element that increases user confidence in a product, service, or decision.

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Conversion Optimisation

Social Proof

Social proof is evidence that other people have used, trusted, or benefited from a product or service.

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Conversion Optimisation

Credibility

Credibility is the perceived trustworthiness and authority of a product, brand, or system.

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Strategy

Strategic Direction

Strategic direction defines the overall path and priorities a product or organisation is moving towards.

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Strategy

Strategic Vision

Strategic vision is a clear description of what a product or organisation aims to become in the future.

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Strategy

Strategic Planning

Strategic planning is the process of defining goals, priorities, and actions to achieve a desired future state.

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Strategy

Business Alignment

Business alignment ensures that teams, strategies, and activities are working towards shared goals.

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Strategy

Organisational Structure

Organisational structure defines how teams, roles, and responsibilities are arranged within a business.

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Strategy

Change Management

Change management is the process of planning and managing how changes are introduced and adopted within an organisation.

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Strategy

Transformation Programme

A transformation programme is a coordinated set of initiatives aimed at fundamentally changing how an organisation operates.

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Strategy

Digital Maturity

Digital maturity measures how effectively an organisation uses digital tools, processes, and capabilities.

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Strategy

Business Capability

A business capability is an ability an organisation needs to achieve its goals.

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Strategy

Operational Efficiency

Operational efficiency measures how effectively a business delivers outputs with minimal waste and effort.

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Strategy

Business Performance

Business performance measures how effectively a company achieves its goals, typically through financial, operational, and customer metrics.

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Strategy

Strategic Focus

Strategic focus is the prioritisation of key areas that align with business goals and drive meaningful outcomes.

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Artificial Intelligence

Data Labelling

Data labelling is the process of tagging data with meaningful labels so it can be used for training machine learning models.

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Artificial Intelligence

Data Processing

Data processing is the transformation of raw data into a usable format through cleaning, structuring, and analysis.

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Artificial Intelligence

Data Integration

Data integration is the process of combining data from multiple sources into a unified view.

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Artificial Intelligence

Data Enrichment

Data enrichment is the process of enhancing existing data by adding additional information or context.

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Systems

Full Stack

Full stack refers to development that covers both frontend and backend components of a system.

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Systems

Infrastructure

Infrastructure refers to the underlying systems and resources that support applications and services.

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Systems

Cloud

Cloud refers to the delivery of computing services such as storage, processing, and networking over the internet.

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Systems

Deployment

Deployment is the process of releasing software or updates to a live environment.

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Systems

Environment

A specific setup where software runs, such as development, staging, or production.

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Systems

Version

A version is a specific iteration of software or a product at a point in time.

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Systems

Release Cycle

A release cycle is the process and frequency of delivering updates or new versions of a product.

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User Experience

Iteration

Iteration is the process of repeatedly improving a product through cycles of testing, feedback, and refinement.

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Systems

Scalability

Scalability is the ability of a system to handle increased demand without losing performance.

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Systems

Performance

Performance refers to how quickly and efficiently a system responds to user actions and processes tasks.

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Systems

Reliability

Reliability is the ability of a system to consistently perform as expected without failure.

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Systems

Latency

Latency is the time delay between a user action and the system response.

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Systems

Downtime

Downtime is a period when a system is unavailable or not functioning.

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Systems

Throughput

Throughput is the amount of work or number of requests a system can handle over a period of time.

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Systems

Uptime

Uptime is the amount of time a system is operational and available.

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Systems

System Load

System load refers to the amount of demand placed on a system at a given time.

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Systems

Request

A request is an action sent from a client to a server asking for data or a service.

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Systems

Response

A response is the data or result returned by a server after receiving a request.

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Systems

Service

A service is a component or function that performs a specific task within a system.

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Systems

Microservices

Microservices is an architecture where a system is built from small, independent services that communicate with each other.

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Systems

Monolith

A monolith is a single, unified system where all components are tightly integrated.

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Systems

Dependency

A dependency is a component or system that another part of the system relies on to function.

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Systems

Stack

A stack is the combination of technologies used to build and run a system.

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Systems

Framework

A framework is a structured set of tools and conventions used to build applications more efficiently.

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Systems

Library

A library is a collection of pre-written code that developers can use to perform common tasks.

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Systems

Build

A build is the process of compiling and packaging code into a runnable application.

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Systems

Pipeline

A pipeline is a sequence of automated steps that process code or data from start to finish.

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Systems

Continuous Integration

Continuous Integration is the practice of frequently merging code changes into a shared repository with automated testing.

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Strategy

Continuous Delivery

Continuous Delivery is the practice of automatically preparing code for release so it can be deployed at any time.

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User Experience

Prototype

A prototype is an early version of a product used to test ideas, interactions, and concepts.

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Conversion Optimisation

Experiment

An experiment is a structured test used to evaluate hypotheses and measure outcomes.

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Conversion Optimisation

Variant

A variant is a version of a design or experience used in testing or experimentation.

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Conversion Optimisation

Statistical Significance

Statistical significance indicates whether the results of an experiment are likely due to real effects rather than chance.

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User Experience

Cognitive Load Theory

Cognitive Load Theory explains how the amount of mental effort required affects a user’s ability to process information.

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Conversion Optimisation

Loss Aversion

Loss aversion is a psychological bias where people prefer avoiding losses over acquiring equivalent gains.

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Conversion Optimisation

Framing Effect

The framing effect is a cognitive bias where decisions are influenced by how information is presented.

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Conversion Optimisation

Anchoring Bias

Anchoring bias is a cognitive bias where people rely heavily on the first piece of information they see.

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User Experience

Hick’s Law

Hick’s Law states that the time it takes to make a decision increases with the number of choices available.

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User Experience

Fitts’s Law

Fitts’s Law states that the time required to move to a target depends on its size and distance.

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User Experience

Peak-End Rule

The Peak-End Rule is a psychological principle where people judge an experience based on its most intense point and its ending.

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User Experience

Serial Position Effect

The Serial Position Effect is a cognitive bias where people remember the first and last items in a sequence better than those in the middle.

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Conversion Optimisation

Choice Overload

Choice overload occurs when too many options make decision making difficult and reduce the likelihood of action.

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Conversion Optimisation

Default Effect

The Default Effect is a cognitive bias where users are more likely to choose a pre-selected option.

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Conversion Optimisation

Scarcity Principle

The Scarcity Principle is a psychological concept where limited availability increases perceived value.

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Conversion Optimisation

Commitment and Consistency

Commitment and Consistency is a principle where people are more likely to follow through with actions that align with previous commitments.

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Conversion Optimisation

Reciprocity Principle

The Reciprocity Principle is a psychological concept where people feel obligated to return a favour.

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Strategy

Service Blueprint

A service blueprint is a visual map that shows how a service is delivered, including frontstage and backstage processes.

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User Experience

Touchpoints

Touchpoints are the moments where users interact with a product, service, or brand.

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User Experience

Moments of Truth

Moments of truth are critical points in a journey where users form strong impressions about a product or service.

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User Experience

Scannability

Scannability is how easily users can quickly read and understand content without reading every word.

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User Experience

Progressive Disclosure

Progressive disclosure is a design technique that reveals information gradually as needed.

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User Experience

ARIA Labels

ARIA labels are attributes used in HTML to improve accessibility by providing additional context for screen readers.

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User Experience

Focus Order

Focus order defines the sequence in which interactive elements receive focus when navigating with a keyboard.

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Conversion Optimisation

Event Tracking

Event tracking is the process of capturing specific user actions within a system for analysis.

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Conversion Optimisation

Attribution Model

An attribution model defines how credit is assigned to different touchpoints in a user journey for contributing to a conversion.

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Conversion Optimisation

Cohort Analysis

Cohort analysis groups users based on shared characteristics to analyse how those groups behave over time.

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Conversion Optimisation

Confidence Interval

A confidence interval is a statistical range that estimates where the true value of a result is likely to fall.

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User Experience

Insight

An insight is a meaningful understanding that explains why something is happening and what it means.

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User Experience

Sampling

Sampling is the process of selecting a subset of data or users to represent a larger population.

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User Experience

Qualitative Research

Qualitative research explores user behaviours, motivations, and experiences through non-numerical data.

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User Experience

Quantitative Research

Quantitative research focuses on numerical data to measure behaviours and patterns.

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User Experience

Customer Feedback

Customer feedback is information provided by users about their experience with a product or service.

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User Experience

Voice of Customer

Voice of Customer is the structured collection and analysis of customer feedback to understand needs and expectations.

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Conversion Optimisation

Trust

User confidence that a product, service, or organisation will do what it promises.

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Artificial Intelligence

Output Quality

How accurate, useful, and relevant a result is.

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User Experience

Context

The surrounding conditions that shape behaviour and decisions.

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Strategy

Root Cause

The underlying reason a problem exists.

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User Experience

Readability

How easy content is to read and understand.

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Conversion Optimisation

Segmentation

Dividing users into groups based on shared characteristics or behaviour.

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User Experience

Comprehension

How well users understand content, instructions, or interfaces.

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User Experience

Confidence

Confidence is the level of certainty in a decision or outcome based on available evidence.

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Strategy

Agile

Agile is an approach to product development focused on iterative delivery, collaboration, and adapting to change.

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Strategy

Scrum

Scrum is an Agile framework that structures work into time-boxed iterations called sprints.

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Strategy

Kanban

Kanban is a method for managing workflow by visualising tasks and limiting work in progress.

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Strategy

Sprint

A sprint is a fixed time period where a team completes a set of planned work.

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Strategy

Sprint Planning

Sprint planning is the process of selecting and defining work for the upcoming sprint.

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Strategy

Stand-up

A stand-up is a short daily meeting to share progress and identify blockers.

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Strategy

Retrospective

A retrospective is a session to reflect on a sprint and identify improvements.

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Strategy

Refinement

Refinement is the process of preparing and clarifying backlog items before development.

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Strategy

Dual Track Agile

Dual Track Agile separates discovery and delivery into parallel streams of work.

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Strategy

Discovery

Discovery is the phase of understanding problems, users, and opportunities before building solutions.

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User Experience

Delivery

Delivery is the process of building, testing, and releasing a product or feature.

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User Experience

Design Sprint

A design sprint is a structured, time-boxed process for solving problems and testing ideas quickly.

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User Experience

Lean UX

Lean UX is an approach that focuses on rapid experimentation, collaboration, and learning over documentation.

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Strategy

Cross-functional Team

A cross-functional team includes members with different skills working together towards a shared goal.

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Strategy

Dependencies

Dependencies are tasks, systems, or teams that must be completed or available before other work can proceed.

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Strategy

Constraints

Constraints are limitations or restrictions that impact how a product or solution can be designed or built.

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Strategy

Trade-offs

Trade-offs are decisions where improving one aspect requires compromising another.

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User Experience

Acceptance Criteria

Acceptance criteria are the conditions that must be met for a piece of work to be considered complete.

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User Experience

UX Designer

A UX designer focuses on creating effective, usable, and meaningful user experiences.

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User Experience

UX Researcher

A UX researcher studies user behaviour, needs, and motivations to inform design decisions.

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User Experience

Product Designer

A product designer combines UX, UI, and product thinking to design end-to-end product experiences.

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Strategy

Product Manager

A product manager is responsible for defining product direction, priorities, and outcomes.

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Systems

Developer

A developer builds and maintains the technical implementation of a product.

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Systems

QA Engineer

A QA engineer ensures a product works correctly by testing functionality, performance, and reliability.

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User Experience

Journey Mapping

Journey mapping visualises the steps users take to achieve a goal across a product or service.

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User Experience

Task Completion

Task completion measures whether users can successfully complete a specific task.

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User Experience

Success Rate

Success rate is the percentage of users who successfully complete a task.

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User Experience

Time on Task

Time on task measures how long it takes users to complete a specific task.

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User Experience

Hierarchy

Hierarchy is the organisation of elements to show importance and guide user attention.

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Conversion Optimisation

Primary Action

A primary action is the main action a user is expected to take on a screen or within a journey.

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Conversion Optimisation

Call to Action

A call to action is a prompt that encourages users to take a specific action.

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User Experience

WCAG

WCAG is a set of guidelines for making digital content accessible to people with disabilities.

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User Experience

Screen Reader

A screen reader is software that reads digital content aloud for users who cannot see the screen.

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User Experience

Design System

A design system is a collection of reusable components, guidelines, and standards for building consistent products.

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Conversion Optimisation

Hypothesis

A hypothesis is a testable assumption about how a change will impact an outcome.

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User Research

Qualitative Data

Qualitative data is non-numerical information that describes user experiences, behaviours, and opinions.

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Conversion Optimisation

Quantitative Data

Quantitative data is numerical information used to measure behaviours and performance.

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User Experience

Behaviour Pattern

A behaviour pattern is a repeated way in which users interact with a product or system.

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User Experience

Edge Case

An edge case is a rare or extreme scenario that falls outside typical user behaviour.

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User Experience

Happy Path

The happy path is the ideal user journey where everything works as expected without errors.

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User Experience

Heuristic

A heuristic is a general rule or principle used to guide decision making.

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User Experience

Heuristic Evaluation

Heuristic evaluation is a usability inspection method where experts assess a product against recognised principles.

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Strategy

Alignment

Alignment is the shared understanding and agreement between teams, stakeholders, and objectives.

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Strategy

Process

A process is a defined sequence of steps used to achieve a specific outcome.

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Strategy

Legacy System

A legacy system is an outdated system that is still in use, often due to its critical role.

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Strategy

Service Design

Service design is the process of designing and organising people, processes, systems, and touchpoints to deliver a complete user experience.

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User Experience

Decision Points

Decision points are moments in a journey where users must choose between options or actions.

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User Experience

Clarity

Clarity is how easily users can understand what is happening and what they need to do.

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User Experience

Overthinking

Overthinking in UX is adding unnecessary complexity or analysis that slows down decision-making and delivery.

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Conversion Optimisation

Journey Breakdown

Journey breakdown is the process of analysing a user journey step-by-step to identify issues and opportunities.

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Conversion Optimisation

Optimisation

Optimisation is the process of improving a product or journey to increase performance, usability, or conversion.

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Artificial Intelligence

Signals

Signals are data points or triggers that indicate changes in user behaviour, context, or external factors.

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User Experience

Incremental Change

Incremental change is the process of making small, continuous improvements over time.

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User Experience

End-to-End

End-to-end refers to the complete user journey from start to finish across all touchpoints.

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User Experience

Mixed Methods

Mixed methods research combines qualitative and quantitative approaches to gain a more complete understanding.

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User Experience

Primary Research

Primary research is data collected directly from users through methods like interviews, surveys, or testing.

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Strategy

Secondary Research

Secondary research involves analysing existing data or studies rather than collecting new data.

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User Experience

Behavioural Data

Behavioural data captures what users actually do within a product or service.

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User Experience

Attitudinal Data

Attitudinal data captures what users say, think, or feel about a product or experience.

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User Experience

Usability Testing

Usability testing is a research method used to evaluate how easily users can complete tasks within a product or service.

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User Experience

Moderated Testing

Moderated testing is a usability testing method where a facilitator guides the participant through tasks.

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User Experience

Unmoderated Testing

Unmoderated testing is a usability testing method where users complete tasks independently without a facilitator.

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User Experience

Task Success Rate

Task success rate measures the percentage of users who successfully complete a given task.

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User Experience

Error Rate

Error rate measures how often users make mistakes while completing a task.

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User Experience

Think Aloud Protocol

Think aloud protocol is a method where users verbalise their thoughts while completing tasks.

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User Experience

Interview Bias

Interview bias occurs when the way questions are asked or interactions are handled influences participant responses.

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User Experience

Leading Questions

Leading questions are questions phrased in a way that suggests a particular answer.

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User Experience

Sample Size

Sample size refers to the number of participants included in a study or test.

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User Experience

Recruitment

Recruitment is the process of finding and selecting participants for research or testing.

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User Experience

Target Users

Target users are the specific group of people a product or service is designed for.

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User Experience

Screening

Screening is the process of filtering participants to ensure they match the target user criteria.

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User Experience

Research Objective

A research objective defines what you are trying to learn or achieve through research.

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User Experience

Observation

Observation is a research method where user behaviour is watched and analysed without interference.

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User Experience

Bias

Bias is a systematic distortion in thinking or data that affects the accuracy of research or decision-making.

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User Experience

Confirmation Bias

Confirmation bias is the tendency to favour information that supports existing beliefs while ignoring contradictory evidence.

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User Experience

Remote Research

Remote research is conducted without physical presence, using digital tools to interact with participants.

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User Experience

In-person Research

In-person research is conducted face-to-face with participants in a shared physical environment.

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Conversion Optimisation

Session Recording

Session recording captures user interactions within a product for later analysis.

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Conversion Optimisation

Heatmap

A heatmap is a visual representation of user interaction data, showing areas of high and low activity.

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Conversion Optimisation

Clickstream

Clickstream data tracks the sequence of pages and interactions a user takes during a session.

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Strategy

SEO (Search Engine Optimisation)

SEO is the process of improving a website’s visibility in search engines like Google through content, structure, and technical optimisation.

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Artificial Intelligence

GEO (Generative Engine Optimisation)

GEO is the process of optimising content to be surfaced, cited, or used by AI systems such as large language models and generative search experiences.

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Previous feedback

Will Parkhouse

Senior Content Designer

01/20