Menu

User Experience

Pattern

Plain English

It is a repeatable way of solving the same kind of design problem.

Definition

A pattern is a reusable solution to a design problem that recurs across products and . It captures an approach already shown to work, so a team solves the problem once rather than every time it appears.

In practice

Used to create and .

In context

Reaching for a familiar one is usually right. Users have learned how , filters and checkouts work elsewhere, and the novelty budget is better spent on the actual proposition.

The reality

If patterns aren’t followed, users get confused.

Compared with

Pattern vs Component

A pattern is a repeatable approach to a problem, such as how to handle a multi-step form. A component is a built, reusable piece of . Patterns describe the thinking; components deliver it in code.

Related Services

Related Guides

Related Terms

LET'S WORK TOGETHER

Ready to improve your product?

UX, research and product leadership for teams tackling complex digital services.

Previous feedback

I had a fantastic experience working with Andy. One of his most impressive achievements during our time at NHS HEE was masterminding a deeply complex information architecture for a new platform that brought together a large number of legacy websites.

Will Parkhouse

Senior Content Designer