UX and product terms.
Made simple.

Plain-English definitions for UX, product, user research, accessibility, service design, CRO, AI, and digital strategy terms used in day-to-day digital work.

Showing 34 of 388 terms

User Research · Product

Product Discovery

The process of understanding problems before building solutions.

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User Research · Product

Product Validation

Testing whether a product or feature meets real needs.

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User Research · Product

Early Adopters

Early adopters are the first group of users willing to try a new product, often before it is fully mature. They are typically more tolerant of issues and provide valuable feedback that shapes the product.

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User Research · User Experience

Pain Point

A specific problem or frustration users experience when trying to complete a task.

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User Research · User Experience

Behaviour

Behaviour refers to how users interact with a system, including actions, patterns, and responses.

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User Research · User Experience

Peak-End Rule

The Peak-End Rule is a psychological principle where people judge an experience based on its most intense point and its ending.

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User Research · User Experience

Insight

An insight is a meaningful understanding that explains why something is happening and what it means.

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User Research · User Experience

Sampling

Sampling is the process of selecting a subset of data or users to represent a larger population.

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User Research · User Experience

Qualitative Research

Qualitative research explores user behaviours, motivations, and experiences through non-numerical data.

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User Research · User Experience

Quantitative Research

Quantitative research focuses on numerical data to measure behaviours and patterns.

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User Research · User Experience

Customer Feedback

Customer feedback is information provided by users about their experience with a product or service.

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User Research · User Experience

Voice of Customer

Voice of Customer is the structured collection and analysis of customer feedback to understand needs and expectations.

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User Research · User Experience

Context

The surrounding conditions that shape behaviour and decisions.

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User Research · Strategy

Discovery

Discovery is the phase of understanding problems, users, and opportunities before building solutions.

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User Research · User Experience

UX Researcher

A UX researcher studies user behaviour, needs, and motivations to inform design decisions.

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User Research

Qualitative Data

Qualitative data is non-numerical information that describes user experiences, behaviours, and opinions.

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User Research · User Experience

Behaviour Pattern

A behaviour pattern is a repeated way in which users interact with a product or system.

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User Research · User Experience

Primary Research

Primary research is data collected directly from users through methods like interviews, surveys, or testing.

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User Research · User Experience

Attitudinal Data

Attitudinal data captures what users say, think, or feel about a product or experience.

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User Research · User Experience

Usability Testing

Usability testing is a research method used to evaluate how easily users can complete tasks within a product or service.

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User Research · User Experience

Moderated Testing

Moderated testing is a usability testing method where a facilitator guides the participant through tasks.

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User Research · User Experience

Unmoderated Testing

Unmoderated testing is a usability testing method where users complete tasks independently without a facilitator.

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User Research · User Experience

Think Aloud Protocol

Think aloud protocol is a method where users verbalise their thoughts while completing tasks.

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User Research · User Experience

Interview Bias

Interview bias occurs when the way questions are asked or interactions are handled influences participant responses.

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User Research · User Experience

Leading Questions

Leading questions are questions phrased in a way that suggests a particular answer.

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User Research · User Experience

Recruitment

Recruitment is the process of finding and selecting participants for research or testing.

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User Research · User Experience

Target Users

Target users are the specific group of people a product or service is designed for.

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User Research · User Experience

Screening

Screening is the process of filtering participants to ensure they match the target user criteria.

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User Research · User Experience

Research Objective

A research objective defines what you are trying to learn or achieve through research.

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User Research · User Experience

Observation

Observation is a research method where user behaviour is watched and analysed without interference.

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User Research · User Experience

Bias

Bias is a systematic distortion in thinking or data that affects the accuracy of research or decision-making.

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User Research · User Experience

Confirmation Bias

Confirmation bias is the tendency to favour information that supports existing beliefs while ignoring contradictory evidence.

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User Research · User Experience

Remote Research

Remote research is conducted without physical presence, using digital tools to interact with participants.

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User Research · User Experience

In-person Research

In-person research is conducted face-to-face with participants in a shared physical environment.

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Previous feedback

Will Parkhouse

Senior Content Designer

01/20