196 guides to help you use methods properly

Practical UX, user research, information architecture, accessibility, CRO, and strategy guides based on methods used in real digital product work.

Showing 59 of 196 guides

User Experience

Usability Testing

Observing users complete tasks to identify usability issues, friction, and barriers to success.

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User Experience

Unmoderated Usability Testing

Testing tasks without a facilitator to gather fast, scalable usability feedback across more users.

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User Experience

Moderated Usability Testing

Guided usability sessions that combine observed behaviour with follow-up questions and deeper qualitative insight.

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User Experience

Remote Usability Testing

Testing with users in their own environment to gather realistic feedback without needing to be in the same room.

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User Experience

In-person Usability Testing

Running usability sessions in a controlled physical setting to capture detailed behaviour, context, and non-verbal cues.

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User Experience

Comparative Testing

Comparing two or more options side by side to understand which performs better and why.

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User Experience

Benchmark Testing

Measuring usability and performance against defined metrics to track improvement over time.

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User Experience

Prototype Testing

Testing early designs before development to validate ideas, uncover issues, and reduce build risk.

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User Experience

First-click Testing

Evaluating whether users choose the correct first action so you can improve direction, labels, and navigation clarity.

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User Experience

Five-second Testing

Measuring what users understand at a glance so you can improve messaging, clarity, and visual hierarchy.

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User Experience

Cognitive Walkthrough

Stepping through a task from the user perspective to identify learnability issues, unclear actions, and decision points.

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User Experience

Heuristic Evaluation

Reviewing an interface against recognised usability principles to quickly identify and prioritise usability issues.

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User Experience

Expert Review

Using experienced judgement to identify friction, risks, and improvement opportunities across a product or journey.

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User Experience

UX Audit

Combining multiple inputs to assess the overall experience and prioritise what needs to improve.

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User Experience

Learnability Testing

Assessing how easily new users can understand and start using a product for the first time.

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User Experience

Findability Testing

Assessing how easily users can locate information, features, or content so navigation and structure can be improved.

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User Experience

Comprehension Testing

Assessing whether users understand content, messaging, or functionality as intended so meaning is clear and actionable.

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User Experience

Navigation Testing

Evaluating how easily users move through a live product or prototype so journeys, menus, and pathways can be improved.

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User Experience

User Journey Mapping

Visualising the end-to-end user experience so teams can understand pain points, emotions, and opportunities across a full journey.

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User Experience

Customer Journey Mapping

Visualising the full customer experience across channels so teams can identify gaps, pain points, and opportunities across the lifecycle.

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User Experience

Experience Mapping

Visualising the broader human experience around a goal so teams can understand context, unmet needs, and opportunities beyond the product.

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User Experience

Task Analysis

Breaking down a specific task into steps, decisions, and dependencies so complexity can be reduced and workflows improved.

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User Experience

Hierarchical Task Analysis

Breaking down complex tasks into goals, sub-tasks, and plans so structure, dependencies, and risks are easier to understand.

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User Experience

Cognitive Task Analysis

Understanding the thinking, judgement, and mental processes behind tasks so systems can better support complex decisions.

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User Experience

Scenario Mapping

Exploring realistic user situations and contexts so teams can design for real-world behaviour rather than idealised paths.

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User Experience

Scenario Creation

Creating realistic, research-based user scenarios so design and testing can be grounded in credible real-world use cases.

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User Experience

Workflow Mapping

Visualising how work moves across people, systems, and touchpoints so bottlenecks, handoffs, and inefficiencies become clearer.

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User Experience

Process Mapping

Visualising a process step by step so decisions, delays, inefficiencies, and opportunities to simplify become clearer.

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User Experience

Emotional Journey Mapping

Mapping how users feel across a journey so moments of frustration, confidence, and trust can be understood and improved.

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User Experience

Pain Point Mapping

Identifying and visualising where users struggle so issues can be prioritised, understood, and fixed more effectively.

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User Experience

Service Blueprinting

Mapping the user-facing experience alongside backstage processes, systems, and handoffs so services can be improved end to end.

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User Experience

Actor Mapping

Identifying the people, roles, and systems involved in an experience so interactions, responsibilities, and dependencies are clearer.

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User Experience

Touchpoint Mapping

Identifying and visualising every user interaction so touchpoint gaps, inconsistencies, and friction can be improved across the experience.

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User Experience

Moments of Truth Mapping

Identifying the high-impact moments in a journey so teams can prioritise the interactions that most affect trust, conversion, and drop-off.

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User Experience

Service Safaris

Experiencing a service first-hand so teams can uncover real-world friction, inconsistencies, and opportunities across the journey.

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User Experience

End-to-End Journey Testing

Testing complete journeys across steps, touchpoints, and channels so breakdowns, friction, and failures can be found and fixed.

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User Experience

Co-design Workshops

Bringing users, stakeholders, and teams together to generate ideas, align early, and shape solutions collaboratively.

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User Experience

Participatory Design

Involving users as active design collaborators so solutions are shaped by real needs, context, and ongoing shared input.

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User Experience

Design Studios

Running fast, structured sketch-and-critique workshops so teams can explore ideas quickly and align on direction.

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User Experience

Sketching Sessions

Using quick, low-fidelity sketches to explore multiple design ideas rapidly before committing to a direction.

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User Experience

Brainwriting

Generating ideas through structured written rounds so participation is balanced, bias is reduced, and concepts improve through iteration.

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User Experience

Crazy 8s

Using a time-boxed sketching sprint to generate eight ideas in eight minutes and push beyond obvious concepts quickly.

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User Experience

Ideation Workshops

Running structured collaborative sessions to generate, refine, and prioritise ideas so teams can move from problem to direction quickly.

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User Experience

Storyboarding

Visualising a user experience as a sequence of moments so teams can understand flow, context, and opportunities before building.

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User Experience

Bodystorming

Acting out scenarios in context to uncover real-world behaviours, constraints, and interaction issues before building.

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User Experience

Role Play

Acting out scenarios from different viewpoints to uncover interaction gaps, communication issues, and decision-making friction.

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User Experience

Paper Prototyping

Testing low-fidelity interface ideas on paper to validate flows and usability quickly before investing in build.

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User Experience

Low-fidelity Prototyping

Creating simple prototypes to test structure and flow early so teams can iterate quickly before visual polish or build.

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User Experience

High-fidelity Prototyping

Creating realistic interactive prototypes to validate detailed design decisions, interactions, and readiness before development.

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User Experience

Clickable Prototype Testing

Testing interactive prototypes with users to validate flows, navigation, and usability before development begins.

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User Experience

Experience Prototyping

Simulating end-to-end experiences in context to test how digital, physical, and human elements work together.

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User Experience

Wizard of Oz Testing

Simulating complex system behaviour behind the scenes so user interactions can be tested before expensive development.

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User Experience

Smoke Testing

Running a quick, lightweight check of core flows to catch major issues before deeper usability testing or development.

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User Experience

Interaction Audit

Reviewing interactive elements for consistency, predictability, and usability to reduce friction across key flows.

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User Experience

Preference Testing

Comparing options with users to understand which they prefer and why before committing to a direction.

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User Experience

Visual Hierarchy Testing

Evaluating how users perceive visual importance to improve attention flow, clarity, and task completion.

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User Experience

First Impression Testing

Testing users’ first-seconds reactions to improve attention, trust, and immediate comprehension.

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User Experience

UI Consistency Review

Reviewing interface patterns for visual and behavioural consistency to improve clarity, trust, and usability.

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User Experience

Icon Comprehension Testing

Testing whether users correctly interpret icons so visual cues support clear navigation and action.

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Previous feedback

Will Parkhouse

Senior Content Designer

01/20