196 guides to help you use methods properly

Practical UX, user research, information architecture, accessibility, CRO, and strategy guides based on methods used in real digital product work.

Showing 52 of 196 guides

Conversion Optimisation

Path Analysis

Understanding the real routes users take through a product, including loops, backtracking, and unexpected paths.

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Strategy

Feature Usage Analysis

Measuring how users adopt, engage with, and return to specific features to understand product value.

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User Experience

Expert Review

Using experienced judgement to identify friction, risks, and improvement opportunities across a product or journey.

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User Experience

Learnability Testing

Assessing how easily new users can understand and start using a product for the first time.

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User Experience

Navigation Testing

Evaluating how easily users move through a live product or prototype so journeys, menus, and pathways can be improved.

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Information Architecture

Taxonomy Design

Creating clear, scalable structures for content, products, and information so organisation and navigation make sense.

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Information Architecture

Wayfinding Review

Assessing whether orientation cues and contextual signals help users understand where they are and how to move through a product.

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User Experience

Experience Mapping

Visualising the broader human experience around a goal so teams can understand context, unmet needs, and opportunities beyond the product.

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Strategy

Jobs To Be Done Interviews

Understanding why people choose, switch, or abandon products by exploring the motivations and forces behind real decisions.

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Strategy

Goal Analysis

Defining what users are really trying to achieve so products can be shaped around intent, priorities, and real needs.

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Strategy

Ecosystem Mapping

Visualising the wider system around a product or service so dependencies, relationships, risks, and opportunities become clearer.

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Strategy

Concierge Testing

Delivering a service manually to validate user value and demand before investing in automation or full product build.

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Strategy

Fake Door Testing

Measuring real demand for unbuilt ideas by tracking interactions with realistic entry points before investing in development.

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Content

Terminology Testing

Testing labels and product language to ensure terms are clear, recognisable, and consistently understood.

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Research

Mental Model Mapping

Mapping how users think and reason about a system to align product structure with real expectations.

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Strategy

Jobs To Be Done (JTBD)

Identifying the functional, emotional, and social jobs users need done to guide product and UX decisions.

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Strategy

Kano Analysis

Categorising features by satisfaction impact to prioritise must-haves, performance drivers, and delighters.

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Strategy

Assumption Mapping

Mapping assumptions by certainty and impact to prioritise validation and reduce product and design risk.

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Strategy

Assumption Testing

Testing high-risk assumptions with lightweight experiments to reduce uncertainty and guide product decisions with evidence.

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Strategy

Support Ticket Analysis

Analysing support requests to uncover recurring user pain points, prioritise fixes, and reduce product friction.

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Strategy

Review Mining

Analysing customer reviews to uncover recurring pain points, sentiment trends, and opportunities for UX and product improvement.

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Strategy

Complaint Analysis

Examining complaints to identify recurring root causes, reduce frustration, and prioritise UX and product improvements.

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Strategy

Five Why’s

Using repeated ‘why’ questioning to identify root causes behind recurring UX and product issues.

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Artificial Intelligence

Retrieval-Augmented Generation (RAG)

What retrieval-augmented generation is, how it improves AI accuracy, and what designers and product teams need to know when working with it.

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Artificial Intelligence

Human-in-the-Loop (HITL)

What human-in-the-loop design is, how it reduces risk in AI systems, and what product and UX teams need to consider when deciding where humans should be involved.

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Artificial Intelligence

Large Language Models (LLMs)

What LLMs are, how they generate responses, and what designers and product people need to understand to work effectively with AI-powered features.

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Artificial Intelligence

Hallucinations

What AI hallucinations are, why they happen, how to spot them, and how to design AI products that account for them.

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Artificial Intelligence

Fine-tuning

What fine-tuning does to an AI model, when it is worth doing, and what product and design teams need to know before commissioning it.

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Artificial Intelligence

System Prompts

What system prompts do, how they define an AI's role and constraints, and what product and design teams need to know when working with them.

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Artificial Intelligence

Context Windows

What a context window is, how it affects AI behaviour across a conversation, and what product and design teams need to account for when building AI features.

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Artificial Intelligence

Tokens and Tokenisation

What tokens are, how tokenisation affects AI behaviour and cost, and what designers and product teams need to know when building AI features.

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Artificial Intelligence

Embeddings

What embeddings do, how they allow AI to understand meaning rather than just match words, and what product teams need to know when working with semantic search or RAG.

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Artificial Intelligence

AI Agents

What AI agents are, how they work, and what product and design teams need to understand when building or evaluating agentic AI features.

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Artificial Intelligence

Prompt Engineering

What prompt engineering involves, how it shapes AI output quality, and what product and design teams need to know to do it well.

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Artificial Intelligence

AI Bias

What AI bias is, where it comes from, how it affects real users, and what designers and product teams should do about it.

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Artificial Intelligence

Foundation Models

What foundation models are, how they differ from traditional software, and what product and design teams need to know when building on top of them.

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Artificial Intelligence

AI Guardrails

What guardrails are, how they prevent AI from behaving in harmful or off-brand ways, and what product and design teams need to consider when defining and implementing them.

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Artificial Intelligence

Multimodal AI

What multimodal AI can process and generate beyond text, how it expands what is possible in product design, and what teams need to consider when working with it.

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Artificial Intelligence

Temperature

What temperature controls in AI models, how it affects the range and consistency of responses, and when to adjust it for different product use cases.

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Artificial Intelligence

Training Data

What training data is, how it shapes what an AI model knows and assumes, and what product and design teams need to understand about its role in AI product quality.

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Artificial Intelligence

Reinforcement Learning from Human Feedback (RLHF)

What reinforcement learning from human feedback is, how it is used to make AI more helpful and appropriate, and what product and design teams need to understand about its role in model development.

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Artificial Intelligence

Vector Databases

What vector databases do, how they enable semantic search and RAG, and what product and design teams need to know when working with AI systems that use them.

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Artificial Intelligence

Inference

What inference is, how it differs from training, and what product and design teams need to understand about its implications for speed, cost, and reliability.

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Artificial Intelligence

Synthetic Data

What synthetic data is, how it is generated, and what product and design teams need to know about its role in training, testing, and evaluation.

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Artificial Intelligence

AI Transparency

What transparency in AI products involves, why users need to know when they are interacting with AI, and how to design for honest, clear communication about AI use.

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Artificial Intelligence

Prompt Injection

What prompt injection attacks are, how they work, and what product and design teams need to understand to protect AI features against them.

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Artificial Intelligence

Zero-shot and Few-shot Learning

What zero-shot and few-shot learning are, how they affect AI output quality, and how product and design teams can use them to improve AI performance without technical complexity.

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Artificial Intelligence

Model Evaluation

What model evaluation involves, how to assess whether an AI model actually works for your use case, and what product and design teams need to know to contribute to evaluation effectively.

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Artificial Intelligence

AI Latency

What latency means in AI systems, how it affects user experience, and what product and design teams can do to manage it effectively.

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Artificial Intelligence

AI Safety and Alignment

What AI safety and alignment involve, why they are not just researcher concerns, and what product and design teams need to know to build responsibly with AI.

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Artificial Intelligence

Neural Networks

What neural networks are, how they relate to modern AI, and what product and design teams need to know without needing to understand the mathematics.

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Artificial Intelligence

Chain-of-Thought Prompting

What chain-of-thought prompting does, when it helps, and how product and design teams can use it to get more reliable outputs from AI on complex tasks.

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Will Parkhouse

Senior Content Designer

01/20